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Showing posts from October 11, 2012

The shape of things to come

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  I titeled this post the shape of things to come for several reason. the first i finaly got over my laziness and implemented per planet parameters for several of my shaders wich is setting the way for procedural generation of entire solar system proceduraly.         The second reason is i finally dropped trying to implement dx11 on the FVF and started imeplmenting it straight on irrlicht 1.8 the result is irrlicht runing on dx11 and runing a cheap geometry instancing.