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Showing posts from June 26, 2012

GOL update

I patched a few things in my old GOL running on HLSL and added an instaler this version should not require any aditional instalation. http://www.mediafire.com/?0cuam1tdhrin6gd

Monthly update ... a little late

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Late update with alot of new pictures. I brought physic back online and fixed the mesh update system but anyway that way of doing it is lame i'm currently trying to build a spherical heightfield. My neural nets are still online i can now save them and load them back.  The new Particle system using spark (updating to spark 2 broke the traill effect but gave nice explosion effect) I updated my terrain shader with a better normal maping system. I still need to move the normal map generation off the real time shader into the heightmap generation shader. Post processing is also here Bloom+DOF Two video this week the first one is a unexplainable bug that happen when using multi-threaded bullet and ghostObject. The second is the nice particle effect i broke when updating.