Posts

Showing posts from December 14, 2011

for your viewing pleasure

Image
i began working with shaders honestly it's such a wonderfull thing shaders allow the splating of many textures based on height and now with a normal map deduced from the heightmap all this done in real time PS: 4 fps is not fast but it drop to that because of the sniping tool right now it runs fast because my laptop is a monster but my shader code is obese and need to cleaned up idealy i would also move some part of it off because they don't need to be rendered in real time also my noise algorithm (wich i though was perlin noise and was not) reached it's limit the more i use it the more visual artifact there are so i will try to create a new one idealy perlin noise for real this time